10: Metal Gear Rising: Revengeance - PS3/360
Needn't really say much to explain this being on here; game looks slick as can be, and anything from Platinum
is pretty much a shoe-in for the most exciting, and well rehearsed,
gameplay anyone could desire. I have always hated the MGS series for
it's gameplay, but have very much admired the story and how expansive it
is. This time, I'm very excited to actually be playing the game and
experiencing the story, rather than just Wiki-ing it.
9: Snapshot - PS3/PSV
There is about one game every year that makes me go crazy for a platform I don't own, and Snapshot
in 2012 was that PC desire for me. Everything about this game, from the
completely hand-drawn worlds and characters, express gameplay of
"snapshoting" objects and creatures and placing them as you see fit, and
the exciting, yet still calming, soundtrack has me just almost
unnaturally excited to take on this title. I'm very eager for the Vita
version, as this is one of those games, such as Sound Shapes or Little Big Planet, that I think is going to be tremendously boosted by the touch-screen capabilities.
8: Rodea the Sky Knight - Wii/3DS
No, this game is not officially announced for 2013 at all. But the game is already finished and has been so for over a year,
so I'm thinking that this is the year they're going to make a call on
what to do. No less, I'd be shocked if they just throw away an entirely
completed Wii title just because they can't find, or can't percieve, an
opening in the 3DS market. For so unique a game like this to come out of
Sonic Team also, I just really cannot wait to explore
everything it has to offer. Plus, I'm just a big fan of flying around as
well-drawn characters (Gravity Rush
7: Tearaway - Vita
From Developer Media Molecule (the guys behind Little Big Planet), Tearaway
is looking to be the most formal, honourable and downright stellar use
of the Vita and it's various capabilities yet. The whole thing is set in
a world of paper, and everything acts in accordance to either the
variables or physics of, well, paper! It looks strange, charming,
adorable, and often utterly insane--- and it's going to be awesome!
6: Macross 30: Ginga o Tsunagu Utagoe - PS3
This game probably would be higher if I had actually ever watched
more than a single episode of Macross--- which was about a decade ago
that I did see it. And it was Robotech; not an actual macross episode.
Still, this game looks bad ass; classified as a "Flight Action RPG,"
Macross 30 is tying in the whole slew of several Macross series and
offering what is a seriously intimidating level of content and
customization. It looks wild, to say the least, and most importantly an
absolutely erratic blast of sheer gameplay-based fun.
5: Soul Sacrifice - Vita
In Inafune, we trust!
As Comcept's breaking title on the Vita, it isn't far-fetched to say Soul Sacrifice
looks to be the most amazing game the system is going to see for a long
time, and possibly a shoe-in for "Best of" down the line. I already
dropped some 15 hours into the demo before I just had to stop teasing
myself; I just want the whole thing, and I want it now!
4: Senran Kagura Shinovi Versus - Vita
This is a series that is pretty much built off the term
"fan-service," and in particular the kind only the Asian markets get to
enjoy. Young, super busty ninja girls, pretty much nude, battling each
other to see who can destroy the others clothing before the other one
does, and therefore win.
Yep. It's a pretty stimulating game, but Shinovi Versus is holding a lot more than just fanservice. Taking gameplay designs from the Dynasty Warriors
series, Shinovi Versus features an incredibly lively and detailed
anime-style alongside what is a mammoth list of playable characters that
each have a separate, unique way of fighting. There's a ton of variety within this title, and as the Senran Kagura
universe has now expanded from the initial 3DS title into an anime, 2nd
3DS game, manga, and now a Vita title, there is little doubt that Marvelous AQL want this series to succeed, and are going to present their very best with Shinovi Versus.
*By the way; out of all wacky online modes out there, I'm pretty sure
Shinovi Versus wins; there's a "Panty Rain" mode, where panties rain
from the skies and the goal is to collect more than your opponents. So
as you're killing each other and sending off rapid Undressing/Tearing
cut-scenes, you'll be collecting plenty of panties... it's like the best
possible dream an eighth grader could ever have!*
3: Sei Madou Monogatari (Holy Sorcery Story) - Vita
Holy Sorcery Story is essentially a mix between
Rogue games and Item-Shop games. The goal is to build the the magical
curry, and you do this by setting out to find the four magical
ingrediants nessecary. Naturally, these ingrediants are inside of
dungeons and the innards of monsters, so as the surprisingly non-sexualized protagonist (this is a game from Compile Heart,
afterall), a fail-out sorceress Pupuru, you do just that, all the while
assisting a neighboring Curry Shop from going out-of-buisness.
There isn't too much known about this title yet, but no less it is my
number 3 for the year. The small bits of gameplay seen in the trailer here
really hit me well, and in particular I think the art-style is just
some of the most approachable and "neighborly" I've ever seen. The
concept is simple and nice, and this is a type of game I can just really
see myself chowing down with and just straight enjoying.
2: Monster Monpiece - Vita
If you thought the above mentioned Senran Kagura Shinovi Versus was sexual, you don't even know how sexual it can actually get, and that's just what Monster Monpiece is here to do.
Before I acknowledge the novelty though, I want to say what this game is; Monpiece is a card
game, that takes place on a 7x3 grid where the goal is to draw your
cards directly into your opponents frontline, where you can than take
out their actual HP. The overall rules of the card game are a bit harder
to explain, but it's actually a somehwhat simplified card game that
focuses on the bare fundamentals of card-battling to offer what is,
while simpler, a more approachable gameplay that I, personally, think
maximizes the aspect of PvP on a more social level. This is a big deal
for me as I've actually been really wanting to get into card-battling
games again, and to be honest the digital Yu-Gi-Oh and Magic: The Gathering
games just intimidate too much. I did play both back when I was a kid
(we're talking ten years prior), but there are so many new rules and
additions that I genuinely am just not willing to learn them. Hence, I
am really excited for Monpiece as it is essentially what I've been
But it is sexual. How sexual, you ask? Well, you literally masturbate your vita to power up your cards while a young monster moe girl cooes in pleasure. Yeah--- I know I can't convince anyone that that isn't why I'm interested in the game, but it is, also, one
reason I am. I'm personally not bothered by anything like this; I just
think it's creative and very funny for it's uniqueness and ingenuity,
and I'm personally looking forward to undertaking a nice rub-job while
on public transportation. Still, this isn't all that is sexual; the main story bears a lot of what made people uncomfortable with games like HyperDimension Neptunia and Mugen Souls, and there's essentially innuendo throughout the entire thing.
Still, the moment this game was announced I really just fell in love.
The monster designs are great, the gameplay is exactly what I'm looking
for, and the sheer level of creativity inside of this title is just
wild. I already have my copy ordered and it's actually in delivery now,
so I'll be sure to let you all know personal impressions when it
1: Killer is Dead - PS3/360
I decided, after having played through the original No More Heroes,
that if I were to ever get a novel published I would dedicate my book
to Goichi Suda (Suda 51). The man's videogames are the very definition
of creativity, and his ability to not be deterred by any
creative restriction, whether logic or rationality or even the most
ingrained of human sensibilities, is something I admire in the most
complete sense. And what's wild is that outside of No More Heroes 2: Desparate Struggle,
I actually didn't really enjoy any of his (localized) games
gameplay-wise. No More Heroes' long, meaty segments between the main
game were dull and boring; Shadows of the Damned was a generic third-person-shooter; Lollipop Chainsaw was a pretty broken/unsatisfying action-game, and Killer 7 was a game that, while I was fine with, didn't actually have "fun" with.
But that's gameplay-wise; in the whole view though, these are all my
favorite games. In them each is just what is senseless, pure creativity,
and it's untethered; anything is possible in Suda 51's games, and for
it I'm essentially grateful. They're refreshing, inspiring, and to me
offer what I enjoy most from videogames; immersion, and the ability to
suspend any disbelief because of it.
Killer is Dead certainly looks to be Suda's most
personal, capable title to date, and wields everything that makes his
previous games enamouring alongside his own growth and maturity in game
development. I truly cannot wait for this game--- I am just blown away
by literally everything known about this game so far, and cannot even
express my thoughts. Just can't wait--- can't!