Thursday, January 8, 2015
More than a year ago I wrote up my impressions from the demo of Gaist Crusher, and in that writing I expressed a positive energy towards Gaist Crusher because of what I'd thought would be added to the final product, and not so much what I'd actually experienced. There wasn't much to the Gaist Crusher demo, but because I did like what was offered on a basic level I took the optimist route and wrote rather glowing impressions anyway---
Well you live and learn, because not only did none of my vapid assumptions come true, my initial feelings on Gaist Crusher, which I'd buried underneath positivity, have come to be my final opinion as well. While Gaist Crusher does have a slick presentation and solid gameplay, there is nowhere near even the most minimal of variety to hide what is an excessively dull experience. Gaist Crusher is a serious offender of mindless repetition and blatant limitation, and no matter how well built the gameplay is it cannot camouflage how unrewarding, and seriously boring, the game actually is.
Saturday, January 3, 2015
Having spent about 20 hours total with the New Nintendo 3DS now, I'm excited to post my impressions of the new device. With this blog I'll focus on what I myself found important while using the New Nintendo 3DS, rather than doing yet another comprehensive overview of features you already know about.